I was reading about The Cathedral and the Bazaar, a book by Eric S. Raymond on various (open source) software development methods. The wikipedia page for the book in short, lists few important lessons that he learned and they can not be more true.
Every good work of software starts by scratching a developer’s personal itch.
Good programmers know what to write. Great ones know what to rewrite (and reuse).
Plan to throw one [version] away; you will, anyhow. (Copied from Frederick Brooks’ The Mythical Man-Month)
If you have the right attitude, interesting problems will find you.
When you lose interest in a program, your last duty to it is to hand it off to a competent successor.
Treating your users as co-developers is your least-hassle route to rapid code improvement and effective debugging.
Release early. Release often. And listen to your customers.
Given a large enough beta-tester and co-developer base, almost every problem will be characterized quickly and the fix obvious to someone.
Smart data structures and dumb code works a lot better than the other way around.
If you treat your beta-testers as if they’re your most valuable resource, they will respond by becoming your most valuable resource.
The next best thing to having good ideas is recognizing good ideas from your users. Sometimes the latter is better.
Often, the most striking and innovative solutions come from realizing that your concept of the problem was wrong.
Perfection (in design) is achieved not when there is nothing more to add, but rather when there is nothing more to take away. (Attributed to Antoine de Saint-Exupéry)
Any tool should be useful in the expected way, but a truly great tool lends itself to uses you never expected.
When writing gateway software of any kind, take pains to disturb the data stream as little as possible — and never throw away information unless the recipient forces you to!
When your language is nowhere near Turing-complete, syntactic sugar can be your friend.
A security system is only as secure as its secret. Beware of pseudo-secrets.
To solve an interesting problem, start by finding a problem that is interesting to you.
Provided the development coordinator has a communications medium at least as good as the Internet, and knows how to lead without coercion, many heads are inevitably better than one.
These lessons are really something to be read periodically while developing and contributing to open source software. They are worth noting down and sharing.